About the development of Penguico
I was still hyped from LudumDare40 and decided to try again on #48Secret jam. Spent more time coding the 2D mechanics (I'm used to 3D) and learning the music software (LMMS) than anything else. I'd say these are the coolest things I learned these two days.
Anyway, this is what I used to make it: Unity (engine), Piskel (graphics), LMMS (song) and Chiptone (sfx).
The ice movement and platforms rotation turned out to be way cooler than I thought, making it somewhat harder than I imagined.
Have fun, and thanks for playing!
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